Nintendo nearly fixed this with the GameCube's Four Swords Adventures, which put the action on a single screen... until a cave is entered, which then requires everyone playing to have a GBA and a GCN-GBA link cable, the same barrier to entry then presents itself (a barrier which sank the otherwise promising GCN-GBA venture entirely).
These barriers meant I was only able to play Four Swords enough to complete all 4 of the available dungeons once. What I could see, however, left me feeling pretty bad that this would, by its nature, never be able to become what it should have been. It isn't the only properly harmed in this way - the aforementioned Four Swords Adventures was, as was the excellent Pac-Man Vs. - all of them leave one wondering what would have happened had the GBA/GameCube had WiFi built in like the DS/Wii do (ironically, we still need to wonder, as the GBA/GCN debacle seems to have scared Nintendo off of ever utilizing the DS/Wii in the same way).
[The single-player portion of this title, Legend of Zelda: A Link to the Past, is reviewed here - this score reflects both halves of this title]
The Legend of Zelda: A Link to the Past & Four Swords
Publisher: Nintendo
Developer: Nintendo R&D2 / Flagship
Released: 12/2/1992
Obtained: Christmas 2002 (Gift)
Publisher: Nintendo
Developer: Nintendo R&D2 / Flagship
Released: 12/2/1992
Obtained: Christmas 2002 (Gift)
9.0/10
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