Now, I am a pretty quick learner. When given a new game, I can get up to speed quicker than most - meaning in the early rounds of a new competitive type game, I'll probably be ahead early. My lack of patience for intricacies or for improving my skills, however, usually means I stagnate at that level and find myself pretty quickly surpassed. Now, with some genres with which I am deeply familiar (first person shooters, platformers) I am actually able to develop some skill - the skills which tend to be common amongst differing titles in these genres. In other titles where there may not be a lot of depth or advanced skills to learn (Bomberman, Mario Kart) my difficulty in advancing to a more elite level is also not an issue.
I'm saying all this to basically set up the fact that it is difficult for me to properly review something like Street Fighter II Turbo because it just isn't a genre I play or enjoy much. In other words, I'm disclosing that I'm pretty biased against it. Objectively I can recognize that it does a lot of things right - precise control, strong presentation. I can also recognize that it is a pretty dramatic improvement over the first edition of Street Fighter II on the SNES - more options, and the addition of the 4 'boss' characters for use by the player. It's a game that I can recognize the craftsmanship involved, and one that I've certainly had fun with (especially matched with equally unskilled opponents) - which given that I just don't care for this kind of game is about as hearty an endorsement as you're likely to get from me.
I want to make a special note of the soundtrack, specifically as it pertains to the game music remix community. You'd be hard pressed to find a 16-bit era soundtrack that was more... in the background then that of Street Fighter II (or fighting games in general) - it just isn't something one really hears while playing - there is too much going on on screen. Yet it has berthed some of the better remixes out there - witness the excellent Blood on the Asphalt album. Meanwhile, the Final Fantasy series has excellent music, yet hasn't lent itself nearly as well. Part of this is surely that Final Fantasy's music - light on beat and heavy on melody - doesn't lend itself to the styles of music commonly seen in the remix community. But a big part of it for Street Fighter II would be, if I hazarded a guess, that in part because it is so low-key in terms of what you hear while playing, and so lacking in terms of strong stand-out melody, that it provides the remixes an excellent jumping off point. The same thing is seen in comparing Sonic music remixes and Mario music remixes - Sonic's low key melodies, combined with the Genesis hardware's problems with producing sounds that sound like something other than the Genesis hardware provides the perfect jumping off point for remixers (witness the also excellent Hedgehog Heaven or Project Chaos).
Street Fighter II Turbo: Hyper Fighting
Publisher: Capcom
Developer: Capcom
Released: August 1993
Obtained: Christmas 1993
8.0/10
Publisher: Capcom
Developer: Capcom
Released: August 1993
Obtained: Christmas 1993
8.0/10
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