I'm not sure which of these two factors contributes the most to this feeling of liberation from the usual responsibilities of a team-shooter. On the one hand, I'm sure that the crowd factor is big, since I also enjoy playing Counter-Strike, where I consider my role as being that of a meat shield for my more talented teammates. On the other hand, the presence of roles, with the expectations for performance or style that come with them provide me with an excellent way to style my play in a somewhat guided fashion.
TFC also promotes a fast and imprecise style of play that makes it rather well suited for casual play. Unfortunately, it also boasts a number of quirks and glitches that lends itself just as well for obsessive and hardcore play - the exact kind that tends to intimidate novice players and discourage casual play. These same hardcore players insistence on limiting themselves to a single map (the relatively boring 2fort) which lends itself the best to these glitches also tends to discourage casual play.
Complaints about the hardcore TFC crowd should carry the caveat, however, that it is this same crowd that has kept the game relevant through the years, essentially keeping it alive for its exposure to new blood. Also, like I said at the start, I manage to enjoy myself pretty well in spite of the huge talent gulf - the core game itself is simply a fun way to waste some time.
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